PhoenixCG art
Specialization: Hard-surface &
stylized game assets
Based in: Iraq

Let's talk!

I'm Hadi Hasankhani
3D Game Asset Artist

Portfolio

Check out my featured projects

About Me

Creating optimized and high-quality assets for immersive games

10+

Happy clients

4+

Years of experience

30+

Projects done

Sometimes I feel like I spend more time with polygons than with people – and honestly, I’m fine with that. I love shaping hard-surface and stylized assets, taking an empty scene and filling it with life, detail, and a bit of my personality.

For me, making a game asset is not just about geometry and textures – it’s about creating something that feels like it belongs in a world, something players will remember even if they don’t realize why. I enjoy the challenge of turning complex tools into simple results, and simple ideas into eye-catching designs.

Maybe it sounds strange, but every bolt, scratch, or stylized curve I add is like leaving a small signature behind. At the end of the day, my goal is simple: make assets that look awesome, run smoothly, and make the game world a little more fun to explore

Name M.Hadi Hasankhani
Location Iraq

Game Asset Modeling

Hard-Surface & Stylized Props Weapons, Tools, Environment Assets

I design and model high-quality game assets in Blender and ZBrush, optimized for real-time rendering.

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Texturing & Materials

PBR Workflow Stylized & Realistic Textures

I use Substance Painter and Photoshop to create detailed, production-ready textures for games.

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Rendering & Showcase

Look Development Cinematic Renders

I prepare professional renders in Marmoset Toolbag and Blender Cycles/Eevee to present assets in a visually appealing way.

Service/Feature Image

Game Engine Integration

Asset Optimization Unreal Engine Workflow

I optimize and import assets into Unreal Engine, ensuring they are game-ready and performance efficient.

Service/Feature Image

Resume

Education and practical experience

Great design is not just created, it is carefully crafted .

My education

2022 – 2024
Blender Fundamentals & Asset Creation

Course by CGBoost & CGCookie

Comprehensive training in 3D modeling, texturing, and asset creation for games.

2024
Art of Effective Rigging 2

Course by P2Design

Specialized course on character rigging and animation-ready assets.

2024 – now
Game Asset Design Path

Course by Hamid bahrami

Self-directed program combining Blender, ZBrush, and Substance Painter for stylized and realistic prop creation.

Work experience

2022 – 2023
3D Designe

in the Phoenix Cg Arts studio

Designed and published multiple portfolio-ready assets, focusing on hard-surface modeling and PBR texturing.

2023 – 2024
Game asset Designer

in the Barana games studio

I create optimized props for games, from concept to final real-time integration in Unity.

2024 – now
Game asset Designer

in the Momentia App

I create stylized props and character for games, from concept to final real-time integration in Unity.

My favourite tools

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Photoshop
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Figma
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After Effects
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ZBrush
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Blender
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Substance painter
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Unreal Engine
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Unity

Testimonials

Clients say about me

Review Author

Omid Mohammadi

game asset designer in Barana games Studio

Working with Hadi has been an absolute pleasure. His attention to detail in 3D asset creation is outstanding, and every model he delivered was both technically optimized and artistically polished. He understands the needs of a production pipeline and consistently meets deadlines without compromising quality.

Review Author

Mohammad Mir

3D graphist in Momentia

Hadi is a reliable and talented game artist. He took our ideas and transformed them into high-quality, game-ready assets that exceeded our expectations. His creativity, professionalism, and clear communication made the entire process smooth and enjoyable.

Contact

Let's make something awesome together!

Want to know more about me, tell me about your project or just to say hello? Drop me a line and I'll get back as soon as possible.