Portfolio
Check out my featured projects
Sci-fi Gun
A stylized sci-fi weapon model created with Blender and textured in Substance Painter. Focused on clean topology, sharp details, and hand-painted touches to enhance the futuristic design
Sci-fi Drone
A futuristic robot toy model built in Blender and textured in Substance Painter, focusing on clean topology, sharp details, and hand-painted accents. Its advanced design suits gaming or conceptual art applications.
Stylized Dog
A 3D cartoon-style dog character created in Blender, designed with soft modeling and vibrant colors. Set in a warm, family-friendly environment with toys and wooden blocks, it’s perfect for children’s animations or casual games.
hammer
A 3D model of a decorative gavel crafted in Blender, featuring intricate wooden and metallic details with realistic texturing. The marble background with natural veins enhances its elegant and authentic appearance, ideal for artistic or ceremonial showcases.
About Me
Creating optimized and high-quality assets for immersive games
10+
Happy clients
4+
Years of experience
30+
Projects done
Sometimes I feel like I spend more time with polygons than with people – and honestly, I’m fine with that. I love shaping hard-surface and stylized assets, taking an empty scene and filling it with life, detail, and a bit of my personality.
For me, making a game asset is not just about geometry and textures – it’s about creating something that feels like it belongs in a world, something players will remember even if they don’t realize why. I enjoy the challenge of turning complex tools into simple results, and simple ideas into eye-catching designs.
Maybe it sounds strange, but every bolt, scratch, or stylized curve I add is like leaving a small signature behind. At the end of the day, my goal is simple: make assets that look awesome, run smoothly, and make the game world a little more fun to explore
Game Asset Modeling
I design and model high-quality game assets in Blender and ZBrush, optimized for real-time rendering.
Texturing & Materials
I use Substance Painter and Photoshop to create detailed, production-ready textures for games.
Rendering & Showcase
I prepare professional renders in Marmoset Toolbag and Blender Cycles/Eevee to present assets in a visually appealing way.
Game Engine Integration
I optimize and import assets into Unreal Engine, ensuring they are game-ready and performance efficient.
Resume
Education and practical experience
Great design is not just created, it is carefully crafted .
My education
Blender Fundamentals & Asset Creation
Course by CGBoost & CGCookie
Comprehensive training in 3D modeling, texturing, and asset creation for games.
Art of Effective Rigging 2
Course by P2Design
Specialized course on character rigging and animation-ready assets.
Game Asset Design Path
Course by Hamid bahrami
Self-directed program combining Blender, ZBrush, and Substance Painter for stylized and realistic prop creation.
Work experience
3D Designe
in the Phoenix Cg Arts studio
Designed and published multiple portfolio-ready assets, focusing on hard-surface modeling and PBR texturing.
Game asset Designer
in the Barana games studio
I create optimized props for games, from concept to final real-time integration in Unity.
Game asset Designer
in the Momentia App
I create stylized props and character for games, from concept to final real-time integration in Unity.
My favourite tools
Photoshop
Figma
After Effects
ZBrush
Blender
Substance painter
Unreal Engine
Unity
Testimonials
Clients say about me
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